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- RISE II - HELP MENU
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- °1 LANGUAGE
- °2 CONTROLS
- °3 SOUND
- °4 VIDEO
- °5 GAME CONTROLS
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-
- PRESS A NUMBER TO SELECT AN OPTION
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- LANGUAGE
-
- THIS IS WHERE YOU CAN SELECT WHICH
- LANGUAGE YOU WANT TO PLAY IN.
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- CONTROLS
-
- FOR PLAYER 1 AND 2 :
- SELECT CONTROL DEVICE
- KEYBOARD
- 2 BUTTON JOYSTICK
- 4 BUTTON JOYSTICK
- 6 BUTTON JOYSTICK
-
- IF A PLAYER HAS 4 BUTTON OR 6 BUTTON
- JOYSTICK THE OTHER PLAYER MUST USE
- THE KEYBOARD.
- BOTH PLAYERS CAN HAVE 2 BUTTON JOYSTICKS
-
- SELECT KEYS FOR UP, DOWN, LEFT, RIGHT,
- PUNCH 1, 2, 3, KICK 1, 2, 3
- OR CALIBRATE ANY JOYSTICKS USED.
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- SOUND
-
- THIS SECTION ALLOWS YOU TO CONFIGURE YOUR
- SOUND CARD (IF ANY).
-
- DIGITAL SOUND CAN BE ON OR OFF.
-
- IF IT IS OFF, NOTHING WILL BE HEARD AT ALL
- UNLESS BACKGROUND SOUND IS SET TO
- CD-STREAMED MUSIC.
-
- WITH DIGITAL SOUND ON, YOU CAN SELECT YOUR
- SOUND CARD FROM A LIST AND SET THE SETTINGS
- FOR THIS CARD.
- THE 'TEST' OPTION CAN BE USED TO CHECK YOUR
- SETTINGS.
-
- THE SOUND QUALITY CAN BE CHANGED TO GIVE
- BEST PERFORMANCE FROM YOUR MACHINE - SLOW
- MACHINES SHOULD SELECT 'LOW QUALITY',
- FASTER MACHINES 'HIGH QUALITY'.
-
- THE CHOICES FOR BACKGROUND SOUND ARE:
- SOUND EFFECTS - MACHINERY NOISES WILL
- BE HEARD WHILE
- PLAYING.
- DIGITAL MUSIC - TUNES WILL BE HEARD
- WHILE PLAYING.
- CD STREAMED MUSIC - MUSIC WILL BE PLAYED
- OFF THE CD WHILE
- PLAYING.
- THIS CHOICE ONLY AFFECTS 'IN GAME' SOUND.
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- VIDEO
-
- THIS SECTION HELPS DEAL WITH THE NUMBER
- OF DIFFERENT VIDEO CARDS AVAILABLE TODAY.
-
- THERE ARE TWO WAYS TO PLAY RISE II:
- VGA (320X200) AND SVGA (640X400).
-
- VGA (320X200)
- -------------
- USE 320X200 IF:
- A) YOU HAVE LESS THAN 8MB OF MEMORY,
- OR
- B) YOU HAVE 8MB OF MEMORY BUT DON'T
- WANT TO RECONFIGURE YOUR MACHINE TO
- RELEASE IT ALL
- OR
- C) YOUR VIDEO CARD DOESN'T SUPPORT SVGA,
- OR
- D) YOU WANT TO PLAY THE FASTEST VERSION
- OF THE GAME.
-
- THE 320X200 MODE DOES NOT NEED SETTING UP.
-
- SVGA (640X400)
- --------------
- IF YOU ARE ABLE TO USE SVGA, YOU WILL HAVE
- TO TELL RISE II ABOUT YOUR CARD.
-
- THE SAFEST METHOD OF RUNNING THE GAME IS
- WITH '640X400 (NATIVE)' OR '640X480' AND
- 'SINGLE BUFFERED'.
-
- HOWEVER, THIS IS NOT THE FASTEST WAY TO
- RUN THE GAME, AND ONE OF THE DOUBLE
- BUFFERED MODES MAY BE BETTER, IF THEY
- WORK.
- NOTE: IF YOU SELECT 'DOUBLE BUFFERED CRT'
- YOU MUST SELECT THE 'TEST CRT PAGE
- SWAPPING' OPTION TO CONFIGURE THIS.
-
- '640X400 (FORCED)' IS FOR USERS WHO CAN'T
- SELECT '640X400 (NATIVE)' BUT DON'T WANT
- THE SMALLER DISPLAY OF '640X480'.
- THIS MAY CRASH SOME VIDEO CARDS.
-
- (TECHNICAL NOTE: THIS MODE USES 640X480
- MODE AND FORCES IT INTO 640X400 MODE
- USING THE C.R.T. REGISTERS.
- IF YOUR VIDEO CARD IS NOT FULLY C.R.T.
- COMPATIBLE THIS MAY CRASH THE SYSTEM.)
-
- PALETTE CYCLING
- ---------------
- RISE II MAKES MANY CHANGES TO THE PALETTE
- THROUGHOUT THE GAME AND ON SOME VIDEO
- CARDS THIS MAY CAUSE 'NOISE' ON THE
- SCREEN (WHITE SPECKS).
- SWITCHING PALETTE CYCLING OFF MAY SOLVE
- THIS PROBLEM.
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- ·
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- GAME OPTIONS
-
- THE IN-GAME OPTIONS ARE:
- DIFFICULTY LEVEL:
- ADJUST THE SLIDER FOR DIFFERENT LEVELS
- OF DIFFICULTY.
-
- TIMER:
- THE LENGTH OF A BOUT; 30, 60 OR 90
- UNITS LONG, OR FOREVER (OFF).
-
- CINEMATICS:
- SKIP THE VIDEO CLIPS THROUGHOUT THE
- GAME.
-
- BACKGROUND ANIMATION:
- SWITCH THE BACKGROUND ANIMATION ON
- OR OFF. THIS MAY SAVE MEMORY/SPEED.
- BACKGROUND INTERACTION:
- SWITCH THE BACKGROUND INTERACTION
- ON OR OFF. THIS IS THE PARTS OF THE
- BACKGROUND WHICH CAN DAMAGE THE
- ROBOTS.
-
- SPRITE SHADOWS:
- ROBOT SHADOWS CAN BE SWITCHED ON OR
- OFF. THIS MAY INCREASE SPEED.
-
- SCREEN SHAKE:
- WHEN A ROBOT LANDS FROM THE AIR HE
- SHAKES THE GROUND. THIS MAY BE
- DISORIENTATING TO SOME PLAYERS.
- SWITCH ON OR OFF.
-
- PARALLAX SCROLLING:
- (SVGA ONLY) PARALLAX SCROLLING ON
- SLOW MACHINES MAY CAUSE THE GAME TO
- SLOW DOWN UNACCEPTABLY.
- SWITCHING OF SCROLLING GREATLY
- INCREASES GAME SPEED.
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